FAQ

What is the difference between virtual reality and augmented reality what is the current Metaverse Buzz words and key terms being used in the Virtual Reality industry? On this Frequently Asked Question page we try to clear up some of the most common buzz words of the industry!

The metaverse is a term used to describe a hypothetical shared virtual space where users can interact with each other and with virtual objects. It is essentially a collective virtual reality, where users can create and share content, communicate, and engage in a wide range of activities. The concept of the metaverse has been around for decades, but it has gained increased attention in recent years due to the rapid development of virtual and augmented reality technology. Some people envision the metaverse as a kind of futuristic internet, where users can seamlessly move between virtual environments and interact with each other in real time.

The Metaverse is a collective term for virtual worlds, including the internet and video games, that people can interact with in a real-time, immersive environment. It is a concept that has been around for decades, but it has gained renewed interest in recent years as virtual and augmented reality technology has become more advanced. The Metaverse is often seen as the next evolution of the internet, where people can interact with each other and with virtual objects and environments in a seamless and natural way. Some people even envision a future where the Metaverse becomes a major part of daily life, with people working, socializing, and even conducting business entirely within virtual environments.

The term “Metaverse” was coined by Neal Stephenson in his 1992 science fiction novel Snow Crash. In the novel, the Metaverse is a virtual reality world where people can interact with each other and with virtual objects and environments in a fully immersive way. The term has since been used more broadly to refer to any virtual world that people can interact with in real time, including the internet and video games.

The Oculus Quest is a virtual reality headset that was developed by Oculus, a company that is owned by Facebook. It is a standalone device, meaning that it does not require a computer or other device to run. The Oculus Quest allows users to experience virtual reality games and other applications in a fully immersive way. It has two controllers that allow users to interact with the virtual environment, and it uses inside-out tracking technology to allow users to move around within the virtual space.

  • The Oculus Quest is a standalone VR headset, meaning that it does not require a computer or other device to run.
  • It has two controllers that allow users to interact with the virtual environment.
  • It uses inside-out tracking technology, which means that it uses sensors on the headset itself to track the user’s movements and orientation, rather than relying on external sensors.
  • The Oculus Quest has a high-resolution display and built-in audio, so users can experience VR games and applications in full immersion.

The Oculus Quest has two LCD displays with a resolution of 1600 x 1440 per eye, and it has a refresh rate of 72 Hz. It is powered by a Qualcomm Snapdragon 835 processor and has 4GB of RAM. It also has built-in speakers and a headphone jack, and it uses inside-out tracking technology to allow users to move around within the virtual space.

The Oculus Quest 2 Virtual Reality Headset

The Oculus Quest 2 has a number of improvements over its predecessor, the Oculus Quest, including a faster processor, more RAM, and a higher-resolution display. It also has a lighter and more comfortable design, making it easier to wear for extended periods of time. Like the original Oculus Quest, the Oculus Quest 2 allows users to experience virtual reality games and other applications in a fully immersive way, using two controllers to interact with the virtual environment.

There are many companies that make virtual reality headsets. Some of the most well-known manufacturers of VR headsets include Oculus (which is owned by Facebook), HTC, Sony, and Valve. These companies produce a range of VR headsets for different purposes, such as gaming, entertainment, and training. In addition to these major manufacturers, there are many smaller companies that also make VR headsets, and there are even DIY kits available for those who want to build their own.

4IR is an abbreviation for the Fourth Industrial Revolution. The Fourth Industrial Revolution is a term used to describe the current trend of increasing automation and the integration of technology in all aspects of life, including industry, business, and society as a whole. This revolution is characterized by the development of new technologies such as artificial intelligence, the internet of things, and advanced robotics, which are transforming the way we live, work, and interact with each other. 4IR is also often used to refer to the ways in which these technologies are being used to drive innovation and create new opportunities for growth and development.

4IR and Virtual Reality

Virtual reality (VR) is a technology that allows users to experience and interact with computer-generated environments as if they were real. VR has the potential to play a significant role in the Fourth Industrial Revolution (4IR), as it can be used to enhance many aspects of our lives, including education, healthcare, entertainment, and even social interaction.

For example, VR can be used to provide immersive learning experiences in education, allowing students to explore virtual environments and interact with virtual objects in a way that is not possible in the real world. In healthcare, VR can be used to help with pain management, rehabilitation, and mental health treatment. In entertainment, VR can provide new and exciting ways for people to engage with content, such as virtual reality games and movies. And in social interaction, VR can allow people to communicate and interact with each other in virtual environments, even when they are not physically together.

Overall, the integration of VR into the 4IR is likely to have a significant impact on many different industries and aspects of our lives, and it will likely continue to play a significant role in driving innovation and progress in the coming years.

4IR and Augmented Reality

Augmented reality (AR) is a technology that allows users to see and interact with digital information and virtual objects in the context of the real world. Like virtual reality (VR), AR has the potential to play a significant role in the Fourth Industrial Revolution (4IR), as it can be used to enhance many aspects of our lives, including education, healthcare, entertainment, and even social interaction.

For example, AR can be used to provide enhanced learning experiences in education, allowing students to see virtual objects and information overlaid on the real world, and interact with them in real-time. In healthcare, AR can be used to provide real-time information and guidance to medical professionals during surgeries and other procedures. In entertainment, AR can provide new and exciting ways for people to engage with content, such as AR games and apps. And in social interaction, AR can allow people to communicate and interact with each other using virtual objects and information overlaid on the real world.

Overall, the integration of AR into the 4IR is likely to have a significant impact on many different industries and aspects of our lives, and it will likely continue to play a significant role in driving innovation and progress in the coming years.

4IR and Artificial Intelligence

Artificial intelligence (AI) is a field of computer science and engineering that focuses on the development of intelligent systems that can perceive, think, learn, and act autonomously. AI has the potential to play a significant role in the Fourth Industrial Revolution (4IR), as it can be used to automate many tasks and processes, and to drive innovation and progress across a wide range of industries and applications.

For example, AI can be used to develop intelligent systems that can process and analyze large amounts of data, and make predictions and decisions based on that data. This can be used to improve the efficiency and accuracy of many different processes, such as supply chain management, healthcare, and financial services. AI can also be used to develop intelligent systems that can interact with humans in natural ways, such as through speech, text, and gestures. This can be used to improve customer service, provide personalized recommendations, and enhance the user experience in many different fields.

Overall, the integration of AI into the 4IR is likely to have a significant impact on many different industries and aspects of our lives, and it will likely continue to play a key role in driving innovation and progress in the coming years.

Virtual reality (VR) has the potential to revolutionize education by providing immersive learning experiences that are not possible in the real world. VR can be used to create virtual environments that allow students to explore, learn, and interact with digital content in a way that is more engaging and effective than traditional forms of learning.

For example, VR can be used to create virtual field trips that allow students to explore and learn about different places and cultures without leaving the classroom. VR can also be used to create interactive simulations that allow students to practice and apply what they have learned in a safe and controlled environment. In addition, VR can be used to create engaging and interactive learning experiences that can be personalized to the individual needs and interests of each student.

Overall, the use of VR in education has the potential to provide a more engaging and effective learning experience for students, and to improve the outcomes of education in many different ways.

VR can be used to create realistic simulations of different environments and situations, allowing trainees to practice and apply their skills in a safe and controlled environment.

For example, VR can be used to train pilots, soldiers, and other professionals who need to learn complex skills and procedures. VR can provide a realistic simulation of the cockpit, battlefield, or other environment, allowing trainees to practice and develop their skills without the risk of harm or damage. VR can also be used to provide trainees with feedback and guidance, allowing them to learn and improve their skills more efficiently and effectively.

Overall, the use of VR in training has the potential to provide a more engaging and effective learning experience for trainees, and to improve the outcomes of training in many different fields.

There are several advantages to using virtual reality (VR) for training, including:

  1. Immersive and interactive learning experiences: VR allows trainees to practice and apply their skills in realistic and engaging simulations of different environments and situations. This can provide a more engaging and effective learning experience than traditional forms of training.
  2. Safe and controlled environment: VR allows trainees to practice and develop their skills without the risk of harm or damage. This can be particularly important for training in dangerous or complex environments, such as the cockpit of an airplane or the battlefield.
  3. Personalized feedback and guidance: VR allows trainees to receive personalized feedback and guidance on their performance. This can help trainees learn and improve their skills more efficiently and effectively.
  4. Reduced costs: VR training can be less expensive than traditional forms of training, as it can be done in a virtual environment without the need for expensive equipment or facilities.

Overall, the use of VR in training has the potential to provide a more engaging and effective learning experience for trainees, and to improve the outcomes of training in many different fields.

Augmented reality (AR) has the potential to revolutionize training by providing immersive and interactive learning experiences that are not possible in the real world. AR can be used to create realistic simulations of different environments and situations, allowing trainees to practice and apply their skills in a safe and controlled environment.

For example, AR can be used to train pilots, soldiers, and other professionals who need to learn complex skills and procedures. AR can provide a realistic simulation of the cockpit, battlefield, or other environment, allowing trainees to practice and develop their skills without the risk of harm or damage. AR can also be used to provide trainees with feedback and guidance, allowing them to learn and improve their skills more efficiently and effectively.

In addition, AR can be used to provide trainees with real-time information and guidance in the real world. For example, AR can be used to provide construction workers with information and instructions on how to complete a task, or to provide medical professionals with information and guidance during a surgical procedure.

Overall, the use of AR in training has the potential to provide a more engaging and effective learning experience for trainees, and to improve the outcomes of training in many different fields.

There are several advantages to using augmented reality (AR) for training, including:

  1. Immersive and interactive learning experiences: AR allows trainees to practice and apply their skills in realistic and engaging simulations of different environments and situations. This can provide a more engaging and effective learning experience than traditional forms of training.
  2. Safe and controlled environment: AR allows trainees to practice and develop their skills without the risk of harm or damage. This can be particularly important for training in dangerous or complex environments, such as a construction site or a medical operating room.
  3. Personalized feedback and guidance: AR allows trainees to receive personalized feedback and guidance on their performance. This can help trainees learn and improve their skills more efficiently and effectively.
  4. Real-world applications: AR allows trainees to see and interact with virtual objects and information overlaid on the real world. This can help trainees understand how to apply their skills in real-world situations.
  5. Reduced costs: AR training can be less expensive than traditional forms of training, as it can be done in a virtual environment without the need for expensive equipment or facilities.

Overall, the use of AR in training has the potential to provide a more engaging and effective learning experience for trainees, and to improve the outcomes of training in many different fields.

The accessibility of augmented reality (AR) technology depends on a variety of factors, such as the availability and affordability of AR devices, the quality and availability of AR content, and the support for AR in different operating systems and platforms.

Currently, AR is more accessible than ever before, as the technology has advanced significantly in recent years and the availability of AR devices and content has increased. Many smartphones and tablets now come with AR capabilities built-in, and there are also many dedicated AR devices available on the market, such as AR glasses and headsets. In addition, there are many AR apps and games available on app stores, and there is a growing ecosystem of developers and content creators who are creating new and innovative AR experiences.

However, there are still some barriers to the accessibility of AR technology. For example, AR devices and content can be expensive, and not everyone can afford to purchase them. In addition, the availability and quality of AR content can vary depending on the platform and operating system, and some platforms may not support AR at all.

Overall, while AR technology is becoming more accessible, there are still some barriers to its widespread adoption and use.

Smartphone Augmented Reality

Smartphone augmented reality (AR) is the use of AR technology on smartphones and other mobile devices. AR allows users to see and interact with digital information and virtual objects in the context of the real world, using the camera and other sensors on their mobile device.

Smartphone AR is becoming increasingly popular, as many smartphones and tablets now come with AR capabilities built-in. This allows users to easily access and use AR content, such as AR apps and games, without the need for dedicated AR devices.

Smartphone AR has many potential applications, including entertainment, education, social interaction, and even business and productivity. For example, smartphone AR can be used to play games, explore virtual environments, and communicate with friends and family. It can also be used to learn about new topics and subjects, and to improve productivity by providing information and guidance in real-time.

Overall, smartphone AR is an exciting and rapidly-developing area of technology that has the potential to enhance many aspects of our lives and to drive innovation in many different fields.

High End Augmented Reality – The the Microsoft Hololens

The Microsoft Hololens is a mixed reality (MR) headset developed by Microsoft. MR is a technology that combines elements of augmented reality (AR) and virtual reality (VR) to create immersive and interactive experiences that are not possible in the real world.

The Microsoft Hololens is a wearable device that allows users to see and interact with digital information and virtual objects in the context of the real world. It uses advanced sensors, cameras, and other hardware to track the user’s movements and environment, and to display digital content in a way that appears to be part of the real world.

The Microsoft Hololens has many potential applications, including entertainment, education, healthcare, and even business and productivity. For example, the Hololens can be used to play games, explore virtual environments, and communicate with friends and family. It can also be used to learn about new topics and subjects, and to improve productivity by providing information and guidance in real-time.

The Microsoft Hololens is an exciting and innovative technology that has the potential to enhance many aspects of our lives and to drive innovation in many different fields.

6DOF virtual reality (VR) is a type of VR technology that allows users to experience and interact with virtual environments in six degrees of freedom (6DOF). This means that users can move and rotate their body and limbs in all directions, and the VR system will respond in real-time, providing a highly immersive and interactive experience.

In contrast, traditional VR systems often only allow users to move and rotate their head in two or three dimensions, while the rest of their body remains stationary. This can limit the immersion and interactivity of the VR experience, as users cannot fully explore and interact with the virtual environment.

6DOF VR technology is made possible by advances in sensors, tracking, and motion capture, which allow the VR system to accurately track the user’s movements and to respond in real-time. This can provide a much more immersive and interactive VR experience, allowing users to explore and interact with virtual environments in new and exciting ways.

6DOF VR is an exciting and innovative technology that has the potential to enhance the VR experience and to drive innovation in many different fields.

360 video is a type of video content that allows the viewer to experience the scene from all angles, as if they were physically present in the environment. 360 videos are typically recorded using specialized cameras that capture a spherical view of the environment, and the viewer can use their device or a VR headset to look around and explore the scene from any angle.

Unlike traditional video content, which is shot from a fixed perspective and can only be viewed from a specific angle, 360 video allows the viewer to have a much more immersive and interactive experience. This can provide a more engaging and realistic view of the environment, and it can allow the viewer to explore and discover new details and perspectives that would not be possible with traditional video.

360 video has many potential applications, including entertainment, education, journalism, and even marketing and advertising. For example, 360 video can be used to create immersive and interactive movies and games, to provide virtual tours of different locations, and to tell stories and share information in a more engaging and interactive way.

Overall, 360 video is an exciting and rapidly-developing area of technology that has the potential to enhance many aspects of our lives and to drive innovation in many different fields.

A virtual tour is a type of interactive, immersive experience that allows the user to explore and learn about a real-world location or environment from a computer or mobile device. Virtual tours are typically created using 360-degree photography or video, which allows the user to see and explore the environment from all angles, as if they were physically present in the location.

Virtual tours can provide a more engaging and interactive way to learn about different places and environments than traditional forms of media, such as photos or videos. They can allow the user to explore and discover new details and perspectives that would not be possible with traditional media, and they can provide a more immersive and realistic view of the environment.

Virtual tours have many potential applications, including education, tourism, and even real estate and retail. For example, virtual tours can be used to provide virtual field trips and tours of museums, historical sites, and other places of interest. They can also be used by real estate agents and retailers to showcase properties and products in a more engaging and interactive way.

Virtual tours are an exciting and innovative way to explore and learn about different places and environments, and they have the potential to enhance many aspects of our lives and to drive innovation in many different fields.

There are many business benefits to having a virtual tour, including:

  1. Improved engagement and customer experience: Virtual tours can provide a more engaging and interactive way for customers to learn about your business, products, or services. This can improve the customer experience and make it more likely that customers will remember and return to your business.
  2. Increased reach and accessibility: Virtual tours can be accessed from anywhere, at any time, using a computer or mobile device. This can increase the reach and accessibility of your business, and make it more likely that potential customers will find and engage with your business.
  3. Enhanced marketing and advertising: Virtual tours can be used as part of your marketing and advertising strategy to showcase your business and products in a more engaging and interactive way. This can help to attract more customers and to generate more interest in your business.
  4. Improved customer service: Virtual tours can provide customers with valuable information and guidance about your business, products, or services. This can help to improve customer service and to reduce the need for face-to-face interactions, which can be time-consuming and expensive.

Having a virtual tour can provide many potential benefits for your business, and it can help to improve customer engagement, reach, and service, and to enhance your marketing and advertising efforts.

Google Street View is a feature of Google Maps and Google Earth that allows users to explore and view street-level images of different locations around the world. Street View uses 360-degree photography to provide a realistic and immersive view of the environment, and it allows users to see and explore the streets and buildings of different cities and locations from a first-person perspective.

Google Street View was launched in 2007, and it has since become an incredibly popular and valuable resource for many different users. It is used by millions of people every day to explore different places and to plan their travels, and it is also used by businesses, organizations, and governments to provide information and guidance to customers, employees, and the public.

Overall, Google Street View is an innovative and valuable technology that has greatly enhanced our ability to explore and learn about the world around us. It is an essential tool for many people, and it continues to evolve and improve as new features and locations are added.

There are many potential business advantages to having your business included in Google Street View, including:

  1. Improved visibility and accessibility: Google Street View allows potential customers to see and explore your business from the street level, which can improve its visibility and accessibility. This can make it more likely that potential customers will find and visit your business.
  2. Enhanced marketing and advertising: Google Street View can be used as part of your marketing and advertising strategy to showcase your business and products in a more engaging and interactive way. This can help to attract more customers and to generate more interest in your business.
  3. Improved customer service: Google Street View can provide customers with valuable information and guidance about your business, products, or services. This can help to improve customer service and to reduce the need for face-to-face interactions, which can be time-consuming and expensive.
  4. Increased credibility and trust: Having your business included in Google Street View can increase its credibility and trustworthiness, as it shows that your business is real and established. This can help to build trust with potential customers and to improve your business’s reputation.

Having your business included in Google Street View can provide many potential benefits, and it can help to improve visibility, marketing, customer service, and credibility.

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual realities include entertainment, education and business in many fields such as military training for soldiers on deployment abroad, professional development at home through medical practice sessions with patients who may live too far away for regular visits etc., interaction between rock stars and their fans via music videos shot inside VR-style video games like Rock Band 4 rather than traditional music videos outside edited environments).

It typically involves the use of a virtual reality headset or other device that allows the user to see, hear, and interact with a virtual environment. In a VR experience, users can look around and move about in a virtual space as if they were actually there, and they can even interact with objects in that space. VR is often used for gaming and other forms of entertainment, but it also has many other potential uses, such as training, education, and therapy.

Augmented Reality is an interactive experience where computer-generated perceptual information – including visual, auditory and more – can be placed in a real world environment. Augmented Reality is best defined by three concepts: it is a combination of real world and virtual world, it involves real-time interaction, and it uses both 3D virtual objects and real world objects. It can either add to the natural environment or it can mask the natural environment.

Augmented reality (AR) is a technology that allows users to see virtual objects or information overlaid on top of the real world. This can be achieved using a device such as a smartphone or a headset that displays the virtual information in the user’s field of vision. Unlike virtual reality, which creates a completely simulated environment, augmented reality enhances the user’s existing environment with additional information or objects. This technology has many potential uses, such as gaming, navigation, and education.

Mixed reality (MR) is a combination of real worlds and virtual worlds to create new environments and visualizations, where physical and digital objects can then co-exist and interact in real time. Mixed reality does not only take place in either the physical world or virtual world, but is a blend of Augmented Reality and Virtual Reality. The difference between AR and VR: Augmented reality takes place in the real world, with information or objects that is added virtually; Virtual Reality immerges you in a virtual world without the intervention of the real world.